NOVA /CADE PLAY NOW ↗ PUBLIC TRANSMISSION // LIVE BUILDS ONLY
WHATCHANGED? Major mechanics, online modes, meaningful fixes, and new releases from every game currently in the cabinet. No commit soup. Just the changes players can actually feel.
09 transmissions05 live gamesAUG 21 log begins
THE CHANGELOG
Follow the signal. Filter by game, scan the release, then jump straight into the current build.
ALL SIGNALS 09 SLINGSHIFT 02 BRICKFUSE 02 BUMPER PUNKS 01 HEXHAND 03 BATTLERIPS 01
BRICKFUSE
Expanded the live-generated score to four techno and four hip-hop compositions spanning 124–130 and 90–96 BPM. Added 16 shareable mix identities per deck; the same seed still reproduces the exact walls, soundtrack recipe, and Remix Drafts. Made ordinary restarts avoid the previous two compositions and let Remix Drafts switch tracks cleanly at phrase boundaries. Cached static scenery, pooled particles, and lightened HUD and trail work to hold 60 FPS in desktop and mobile peak-scene tests. PLAY THE CURRENT BUILD ↗ HEXHAND
SYSTEM UPDATE AUG 25, 2026
HEXHAND v0.16.1
THE COURT SURVIVES THE ROUND Summoned 3D pieces now remain on the board through later rounds instead of falling back to flat cards.
Stopped a transition-timing fault that could make summoned sculpts disappear after the opening round. Kept every surviving creature at a compact chess-piece scale with its faction pedestal and crest. Hid the underlying flat card only after the matching 3D piece is visibly rendered. Added a natural four-round render check at compact desktop size to guard the full match flow. PLAY THE CURRENT BUILD ↗ HEXHAND
Mounted every persistent creature on a faction-coded pedestal with an elemental crest and live readiness ring. Kept the sculpt, base, and state together through round changes, movement, attacks, and defeat. Gave sealed cards a dark physical proxy until reveal and defeated pieces a full shatter exit. Added a standee recovery path so a missed model frame never leaves an empty square. PLAY THE CURRENT BUILD ↗ BRICKFUSE
Wall clears open the next wall under the moving ball while the transport, arrangement, and phrase keep running. Added five permanent, stackable Remix Draft mutations after HEADLINER. Locked Daily Drop seeds, beat decks, draft timing, and choices so every player gets the same run. Kept new Remix Draft scores separate from older rulesets and improved the post-run Top 10 flow. PLAY THE CURRENT BUILD ↗ SLINGSHIFT
ONLINE UPDATE AUG 24, 2026
SLINGSHIFT v71
ONLINE ALPHA SLINGSHIFT's zero-ammo gravity combat now has two-player co-op and competitive room-code play.
Added two-player Co-op Core Run: secure three cores and survive the drone front. Added authoritative 1v1 Core CTF: steal the rival core, defend yours, and race to three captures. Shipped four-letter rooms, ready-up, rematches, reconnect support, and the public match relay. Carried all four chassis and their gravity-powered fields and utilities into online play. PLAY THE CURRENT BUILD ↗ BATTLERIPS
Added room-code online 1v1 with ready-up, synchronized launches, rounds, and rematches. Made the match server authoritative over collisions, ring-outs, spin drain, and results. Added timed launches, directional tilt, and spin-powered Rip Bursts in best-of-three battles. Kept solo play honest as a three-drill tutorial with gates and a stationary strike bell. PLAY THE CURRENT BUILD ↗ SLINGSHIFT
SYSTEM UPDATE AUG 23, 2026
SLINGSHIFT v69
BREAKER PAYOFF Breaker finally cashes out the time it spends building a heavy gravity train.
Added a dedicated foreground impact for full-charge trains, Fracture III crushes, and Mass Step contacts. Layered target displacement, hit-stop, directional camera impulse, mass scatter, and a distinct low crunch. Kept ordinary Breaker contacts restrained so the strongest payoff remains readable. Bounded the effect with reusable frames and the existing particle and ripple caps. PLAY THE CURRENT BUILD ↗ HEXHAND
SYSTEM UPDATE AUG 23, 2026
HEXHAND v0.15.5
CREATURES STAY SOLID The physical creature layer now survives repeated combat instead of degrading after the first exchange.
Restored each creature's materials, outline, halo, and visibility after attacks settle. Kept the correct solid model attached through repeated combat and round transitions. Preserved distinct silhouettes and materials across the full eight-creature set. PLAY THE CURRENT BUILD ↗ BUMPER PUNKS
ONLINE UPDATE AUG 21, 2026
BUMPER PUNKS v0.3.2
ROOMS, RAILS, RING-OUTS The arena brawler now supports complete 4–6 player room-code matches beside its solo demolition mode.
Added shareable four-character rooms, six seats, ready-up lobbies, rankings, and rematches. Moved driving, collisions, respawns, and ring-out scoring into the authoritative match simulation. Added a live rail that creeps inward as the match gets hotter. Added clean exit routes from rooms, live matches, and results without requiring a refresh. PLAY THE CURRENT BUILD ↗ Built with code, physics, particles, and an unreasonable amount of hit-stop.