SLINGSHIFT
COMBAT LINK // ONLINE
Score000000
Chainx1
Wave1 / 3
QRECALL WAKEARM NEXT SLING · Q AGAIN TO RECALL
OBJECTIVE CLEAR THE DEAD RELAY
Hull integrity100 / 100
Boost energyReady
Q ARM NEXT SLING · Q AGAIN TO RECALLQ · Recall Wake · Ready
Captured mass 0 / 6 Lancer · Ready
E SWAP WITH FURTHEST LIVE SHOTE · Needle Exchange · Ready
Sector map
WASD THRUST · HOLD/RELEASE SLING · Q MORPH · E UTILITY · SPACE BOOST · WHEEL / − + ZOOM · CAM 62%
THRUST
AIM · RELEASE
Module installedGRAVITY COILOrbit 6 → 7
Zero-ammo orbital combat

SLINGSHIFT

HANGAR WORKBENCHASSEMBLE · ADAPT · LAUNCH
LOADOUT STATUSLANCER · READY
01

LANCER

PRECISION · VECTOR RESPONSE

Fastest correction. Four heavy projectiles converge for reliable armor damage.

MASS
4
HANDLING
9 / 10
CAPACITY
4
HULL
100
Lancer ship
RECALL WAKEVOLLEY MORPH
NEXT SLING

Morph the next normal volley, then reverse surviving mass through its own wake.

NEEDLE EXCHANGECHASSIS UTILITY
IMMEDIATE

Swap with the furthest live mass from the latest volley without stopping its shot.

INSTALLED MODULES

MUTATION PATH

4 / 4 INSTALLED
SIGNATURE RIGLANCER · RECALL WAKE · NEEDLE EXCHANGE
RIG PRESETS
LANCERRECALL WAKE · NEEDLE EXCHANGE · 4 MODULES
Run terminated

SIGNAL LOST

Final score: 0   Highest chain: x1